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Well, that was brief. Just a few short months after InstantAction went
public with its embedded browser-based gaming platform at GDC 2010,
the Oregon-based startup has gone belly-up. If you missed out on what
this here outfit was offering, you clearly aren't alone -- but for the
historians in attendance, we'd invite you to revisit our hands-on for
an overview of what was planned. Unfortunately, the company has yanked
all of its Vimeo clips detailing the system's features, and its
website now affirms that the service as a whole is "no longer
available." We're hearing that it'll be selling the underlying Torque
Game Engine (and presumably that fancy "chunking" tech that enabled
games to be played in a browser with just a broadband connection), but
based on the tepid response so far, we're guessing it won't fetch
much. We definitely saw a bit of promise in the concept -- after all,
browser-based games like Solipskier are all the rage in some circles
-- but bona fide console / PC games simply don't fit that mold, or so
it seems.
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